Beta 1.3

  • Added Golems:
    • Tough enemies with an area attack
    • Found “hiding” in rock and ice
  • Added Monuments:
    • Activated with Juice
    • Grants two rewards, with partial gambling
    • Can be destroyed, but with a cost…
  • Added Generators:
    • In some levels the Teleporter has to be powered on before it can be used
    • Generators are defended by turrets
  • Improved Runes:
    • The level turns red after all runes are activated; returns to normal after spawned monsters are killed
    • No longer found in every level
  • Gameplay changes:
    • Player skills now push enemies slightly
    • Added a threat timer to HUD to indicate next hazard spawn
    • Rebalanced monster experience rewards
    • Increased enemy movement speeds
    • Increased player digging power
    • Rebalanced Mother Worm spawning times
    • Added an explosion area indicator to exploding enemies
    • Sped up Juice pickup times
    • Rebalanced “Muggers Gloves”-item
    • Shooting monster now aims before shooting
    • Adjusted shrapnel damage
  • Co-op updates:
    • Implemented item sharing: players can only be two items ahead of others
    • Added dynamic camera zoom
    • Adjusted respawn times: 15s + 5s per death
    • Added colors to player names
    • Fixed level start positions
    • Mother Worms no longer spawn all at once
  • Boss fight updates:
    • End cinematic can now be skipped
    • Boss fight now has Fog of War
    • Rebalanced Boss HP
    • Added damage to rocks falling on player
    • Increased Boss melee cooldown
    • Added aggro mechanic for co-op
    • Fixed stun related animation bug
  • Tutorial updates:
    • Added a highlight arrow
    • Some tips now appear in the middle of the screen
  • Main Menu updates:
    • Keybinds now show + & – for axes
    • Improved keybind clearing in Main Menu
    • Sped up menu animations
  • Graphics changes:
    • Player & enemies now flash red when taking damage
    • Skill icons now turn gray when on cooldown
    • Updated character skill icons
    • Changed monster blood color to green
    • New item chest graphics
    • Resized level name & objective texts in HUD
    • Improved Healing Tool graphical effect
    • Increased Commando’s pistol bullet size
    • Added particle effect to bullets
    • Updated Commando muzzle flash
    • Enemies now die with a small random rotation
    • Updated button icons
  • Audio changes:
    • Updated World 1 music
    • Replaced Commando pistol sounds
  • Bug fixes:
    • Fixed “Trail of Fire”-item bugs
    • Fixed many other item related bugs
    • Fixed misc crashes
    • Misc navigation fixes
    • Fixed weird ultimate skill HUD bug
    • Fixed borderless window option
    • Adjusted Loading screen for different aspect ratios
    • Removed unintended item activations from Bomber explosion
    • Magnus’ Stab now always hits the closest enemy
    • Achievement progress is now saved immediately after unlock
  • Misc:
    • Sped up Perk menu animations
    • The game now stays paused while the Perk menu scrolls up
    • Improved pathfinding performance
    • “Blast-Em-All” achievement now requires 8 enemies instead of 5
  • Lots and lots of other small fixes and improvements
Share this post!
No Comments