Beta 1.4

  • Added Altars & Blood Golems:
    • Altar’s are activated by killing enemies or sacrificing health
    • Altar’s spawn a Blood Golem when activated
    • Has a hidden secret…
  • Added Orbs:
    • 3 kinds: Experience, Stat and Perk
    • Free Perk Orb in stage 1 on Easy and Normal
  • Improved Fog of War:
    • Updated visuals with texture
    • Enemies are now hidden in fog
  • Reworked Perks:
    • Added perks for all skills for Commando and Magnus
    • Replaced most old Perks
    • Available Perks are no longer randomized or limited in number
    • Perk Menu UI updated to highlight unlocks
  • Primary skill rework (Pistol & Stab):
    • Shorter cooldowns
    • 3-step chain attack – last attack is a Powershot
    • Powershot has longer cooldown
  • Improved Level ups:
    • Text now animates and follows player
    • Added particle effects (extra particles on Perk up)
    • Player shoots high-damage fireballs in 8 directions
    • Player makes Shockwave effect on Perk up, stunning enemies
    • Health restored and all skills refreshed on level up
    • Player outline glows when Perk is available
  • Reworked respawning:
    • Players lose some Juice on death
    • Respawn times adjusted
    • Respawn time can be skipped with Juice
    • Added “Respawn Totems” to highlight where players will be spawned
    • Player makes Shockwave effect when spawning, stunning enemies
    • Health restored and all skills refreshed on respawn
    • Players respawn automatically between stages
    • Added co-op option for disabling in-level respawns
  • Improved Tutorial:
    • Updated Tutorial structure and texts
    • Game pauses while showing certain prompts
    • Added highlights to texts
    • Sped up UI animations
  • Added screenshakes:
    • Can be disabled from Options-menu
  • Added damage numbers
  • Updated Monuments:
    • Destruction penalty now has light effect
    • Safely breaks down after full activation
    • All rewards are now Orbs
    • Updated particle effects
  • Balance changes:
    • Increased player safety area in stage 1
    • Bombers now appear from stage 2 onwards
    • Adjusted Mother Worm spawn rates
    • Mother Worms spawn less Wormlings
    • Increased Boss 1 health
    • Boss 1 spawns Mother Worms earlier in both phases
    • Added resistances to several enemies
    • Rebalanced enemy health
  • Gameplay changes:
    • Added EXP-sharing options for co-op: None, Partial, Full
    • Turrets and Mother Worms remove FoW
    • Health restored and skills refreshed on stage change
    • Magnus can no longer accidentally Meditate while walking
    • Activating the Generator reveals the Teleporter
    • Enemies no longer attack instantly after stun
    • Players can now slide off blocks while shooting and moving
    • Removed ice circle from around player spawn
    • Overhead Juice counter now shows total Juice
  • Graphics changes:
    • All players now have a colored outline
    • Harder enemy variants are now larger instead of having a halo-effect
    • Updated Primary and Ultimate skill cooldown visuals
    • Updated Burn-effect particles
    • Added a stage progression bar to Loading Screen
    • Improved Rage Syringe, Emergency Drill and Trail of Fire effects
    • Runes now have faint glow when player is close
    • Minor updates to Rune animations
    • Updated blood and digging particles
    • Added particle effect when blocks are destroyed
    • Enemy shadows are darker
  • Audio changes:
    • New Main Menu music by Mikko Lapinlahti
    • Added sound to Burn-effect
    • New reward sound for Runes and Monuments
    • Updated Level up sound
    • New Flamethrower sound
  • Bug fixes:
    • Player digging should be less janky on low frame rates
    • Fixed Boss 1 animation bugs
    • Fixed enemies and player flashing red while game is paused
    • Fixed dynamic zoom bug
    • Fixed purchasing overlapping items
    • Fixed rare Activatable/Golem spawning bug
    • Fixed Juice amounts rounding incorrectly
    • Fixed Inactive Golem crashes
    • Fixed missing navigation sounds
    • Fixed Magnus appearing dead after stage change
    • Fixed Mother Worms spawning on top of Monuments
    • Game time reset after Tutorial
    • Boss 1 should no longer attack dead players
    • Lots of other small fixes
  • Misc:
    • Hard difficulty now unlocked by default
    • Added more Loading Screen tips
    • Perk menu can be navigated with Scroll Wheel
    • Players now aim down at the start of the game
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