Beta 1.5

  • Temporarily disabled all achievements
  • Forges & Items:
    • Removed old Shops & Chests
    • Items now available in 4 different Forges
    • Items now upgradable (1-4 times)
    • Reworked and added items – total item count 40
    • 5 reusable “services”
  • HUD rework:
    • New player skill HUDs:
      • New design
      • Moved to corners of the screen
      • Skill icons now have cooldown counters
    • New indicators:
      • Ultimate skill charge -bar
      • Combat Shield -bar (when active)
      • Skill cooldowns dots
    • Threat Bar:
      • Replaced numeric threat countdown with a bar
      • 3s before next threat, bar starts flashing with rumble sound
    • Removed static stage name and objective texts
    • New Objective announcement
  • Improved Tutorial:
    • Updated most texts
    • Removed & streamlined many steps
    • Added Mother Worms & Threat Bar
    • Replaced Shop with Forge
    • Added confirmation dialogue to skipping Tutorial
  • Improved Game Over:
    • “Game Over” text visuals improved
    • Game Over -screen now shown immediately without loading screen
    • Added new stats to Game Over -screen
    • Minor Game Over -screen visual changes
  • Options changes:
    • In-game Options finally usable
    • New Gameplay options added
    • Added two choices to control reset: Keyboard + gamepads or all gamepads
  • Gameplay changes:
    • Magnus rebalance
    • Players have separate Juice pools
    • Juice dug from stage is divided among all players
    • Golems now wake up when blocks are dug around them
    • Rune Set rewards changed to Orbs
    • Runes now automatically activate when player walks over
    • Ice Golems can now be hurt before waking up
    • Mother Worms can now spawn max 10 Wormlings
    • “Zygog Workers” now move forward during melee attack
    • Co-op game no longer ends if a Respawn Totem is active
    • Critical hits are now per enemy instead of per attack
    • Blood Golem balance changes
    • Most player caused block destruction events no longer destroy Juice
  • Graphics changes:
    • Enemy corpses, all blood and craters now stay visible for 4 minutes
    • New graphics for “Zygog Workers”
    • Added visible connectors between Generator, Defence Turrets and Teleporter
    • Improved all explosion effects
    • Minor Flamethrower particle improvements
    • Updated overhead Juice counter
    • Replaced level up texts with icons
    • Updated player colors
    • Player bullets are now the same color as the player
    • Updated Juice sparkle effect
    • Changed Stat Orb color
    • Improved Golem death particles
  • Audio changes:
    • New music tracks
    • Music now smoothly fades between tracks
    • Improved Generator activation sound
    • Added sound to Juice destruction
    • Added navigation sounds in a couple of places
  • Misc:
    • Improved Perk menu navigation
    • Added screenshake to more sources
    • Restarting game now skips “Press any key” prompt
    • All mapped controllers now usable in Singleplayer
    • Breaking Monument no longer disables items – now increases threat level
    • Dead enemies no longer cover Teleporters
    • Updated Loading Screen tips
    • Added navigation repeat time speed up
    • Main Menu transition animations sped up
    • Added support for super-wide aspect ratios
  • Bug fixes:
    • Fixed Machinegun cooldown not working correctly on low frame-rate
    • Electro Weave no longer shows damage numbers
    • Golems no longer go inside Monuments or out of the stage
    • Fixed players respawning outside the stage in co-op
    • Fixed Cinematic skip related bugs
    • Fixed couple of achievement hooks not triggering correctly
    • Fixed Area Effect tracking dead enemies
    • Potential fix for Perk menu not showing perks
    • Fixed respawn text going under level edges
    • Fixed Mighty Slash rotation bug with gamepads
    • Fixed Commando becoming invincible when rolling into Teleporter
    • Lots of other small fixes
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