Devblog 12

We’re almost there! Our Indiegogo campaign is just around the corner!

As usual, here’s the full changelog for this week.

Indie-Let’s-gogo

It’s almost upon us – our crowdfunding campaign that is. Unexpected delays notwithstanding, we’ll be launching our campaign at the beginning of next week! How cool is that? Mikko is almost done with our gameplay trailer and Risto and I are putting the finishing touches on the various articles and blurbs we’ve been working on. Let’s just hope everything goes according to plan.

Oh, and don’t worry, we’ll let you guys know the moment we go live with our campaign.

Finishing touches

Though all this “campaigning” has taken most of our attention lately, we’ve still managed to squeeze in some actual work too. This week Risto took it upon himself to pretty-up our Main Menu and the result speaks for itself.

I’ve also done some audio work and added/replaced a few samples. Though they’re nothing major, all these little things add up and hopefully will make our alpha-version a enjoyable experience.

Lastly, Jukka has added a keybind-helper to the game, which makes sure anyone playing the game will know the controls. It’s a bit of a work in progress and most likely won’t make its way into the final product, but for now it does its job adequately.

Controls

Press the “Hide” -button to hide the help

Summary

Another content-light week, but our hard work is about to pay off soon. We’re expecting next week to be super busy time for us, but that remains to be seen. Whether we get lucky or not, we’ll most likely going to be doing a lot of marketing stuff, so we have no idea if we’ll have a build next week.

Till next week folks! Expect an announcement very soon!

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