Welcome to the Gerty Press page. Here you’ll find all the information you might need for writing a news article, blog post or otherwise. In case there’s something we’ve forgotten or you’d like any of our media provided in a different format, let us know and we’ll make it available.

Fact sheet

Description

Gerty is a sci-fi top-down rogue-like shooter with fully destructible environments that’s slated for release “when it’s ready”. We have a free playable demo that we update regularly, so you can test the game for yourself. Gerty has been Greenlit on Steam.

Features

Demo version features (Beta 1.6)

  • 4 procedurally generated stages to explore
  • Fully destructible environment
  • Local co-op up to 4 players
  • 24 items to experiment with
  • Over a dozen unique enemies to fight
  • Two playable character
  • Three difficulty levels
  • Several Achievements to unlock
  • Controller support

Full game features

  • Two worlds with 8 stages each to explore
  • Two tough boss fights and several mini-bosses
  • A lot of additional monsters
  • 16 additional items to experiment with
  • More dangers, goodies and secrets to find
  • 2-6 additional playable characters with different skill sets and Perks
  • Tons of Achievements & unlockable content

Videos

Trailer released May 29th 2017 (Beta 1.6)

Youtube link: https://youtu.be/ZPcCAyOj9g8

Screenshots

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The Team

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The Team

Left to right: Ilpo, Mikko, Risto, Sampo, Teemu

Risto Ihalainen

Risto Ihalainen

The father and designer of Gerty.

Risto is the driving force of the project and makes all the big decisions as the head honcho. Together with Ilpo he works mainly on programming, but also wears other hats whenever it’s required.

Ilpo Alatalo

Ilpo Alatalo

The Jack of All Trades.

Like Risto, Ilpo has worn many hats. Though sometimes considered the “producer” of the project, he focuses on programming. He’s also in charge of writing the blog and updating this site.

Mikko Lapinlahti

Mikko Lapinlahti

The one-man band.

Mikko is in charge of bringing in the atmosphere of alien planets through the medium of music, with influences from decades past.

Teemu Kinnunen

Teemu Kinnunen

The Master of Whisperers.

UI artist turned marketer, Teemu is in charge of all the little birds of social media, but also helps out with graphics work when needed.

Sampo Jumisko

Sampo Jumisko

The pen fencer.

Taking over the mantle of “the Artist”, Sampo carries the weight of the game’s visuals on his shoulders.

Logos

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Gerty in media

  • “If you’re up for a game that offers a real challenge, you’ll really dig this great sci-fi mining roguelike shooter.”
  • “Gerty offers a fast-paced, challenging rogue-like shooter campaign that any gamer would be smart to check out.”

User comments

  • “This looks really cool. I love the way the field of view of the player works. It makes it feel really claustrophobic.”
  • “Looks awesome and visceral, esp that blood splatter! Cool name too – reminds me of Moon.”
  • “I mean its so old school in some ways and I do like that I can upgrade so much, especially my character, as I see him/her/it growing. This is the thing with this game, and the digging is great, and the enemies are some pretty hard to kill but mostly I’ve enjoyed the game a lot.”
  • “The light and tight corridors add a great sense of immersion which I loved and kept me playing!”
    • jaggygames
  • “It (the soundtrack) feels sci-fi, on a planet and kinda spooky. I actually went and looked up your game. I think it fits well with the art style.”